It is characterized by the Demon flying up into the air momentarily then thrusting his weight and hammer down into the ground, either crushing the player or damaging them with area of effect shock-waves. The Ground Pound move is used when the player is very close to, and/or in front of the Stray Demon. So always be ready to run away or behind him and whittle him down while he's occupied but be careful if you are directly behind him as this AoE attack goes off, you can actually absorb some damage which is no bueno. This can be quite easy to doge as he normally uses this after a Ground Pound, in which case you would have probably already gotten away from him enough to minimize this threat. Slamming his staff on the floor, delivers a blast that blows up the area directly in front of him, and a bit on his sides as well. Hugging the demon's under belly will also prevent this, and will cause him to do his Ground Pound move instead. A well-timed roll in any direction but that which the swing is following through in, should be enough to avoid it. This attack does a decent amount of damage, if caught in it and can stagger the player. With a slow wind up, the Stray Demon swings his staff from side to side. Stray Demon is the conceptual heir of Vanguard Demon.
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